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INTRO

Resimpulse is an immersive 2D side-scrolling game that combines gripping narrative with action elements.

The primary goal is to give the control to player on the narrative flow. 

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Gameplay Video

MY ROLE

Systems Design

Narrative Design

Prototyping - Unity

THEMES & INFLUENCES

  • Primary Themes are HUMAN BONDS and URBAN FANTASY.

  • Inspired from various narrative games such as VAMPYR, LIFE IS STRANGE. 

  • Focused on quality instead of quantity open-world. 

  • Various ways to approach the game with key decisions to make which binds the fate of key characters.

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DESIGN ANALYSIS

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Injured Dracula appearance if player chooses to save the victim and not drink his blood

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Dracula appearance if player chooses to kill the victim and drink his blood to gain strength

Narrative

The primary challenge in creating this prototype is depicting the weight of player choices within a short timeframe. Unlike longer games that rely on a slow-burning "butterfly effect," this prototype requires immediate, tangible consequences.

To achieve this, the gameplay centers on the vampire’s desperate need for blood. When the player encounters a dying man, they are presented with a moral dilemma: Save him or Kill him.

If the player chooses mercy, Dracula remains in a weakened state: moving sluggishly and unable to defend himself. However, if the player chooses to feed on the NPC, the man dies, but Dracula is instantly rejuvenated, regaining his speed and combat prowess.

Combat

The primary feedback of the first round of playtest provided mixed responses with majority highlighting it feels like a Visual Novel rather than a full-fledged game (Although I argue Visual Novels are games too; We aren't aiming for that genre). 
Hence, The elements of Werewolf fight and Shadow hiding spots were created to introduce a sense of "combat" in the minimal time limit we had. This was met with a more positive feedback and showed the passive nature of Dracula in hiding. 

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A dialogue explaining game mechanics was introduced for smooth user gameplay flow

Later, The shadows were modified to stop hiding Dracula after an attack from Werewolf so that the players wont camp out in a single location and keep moving.

OUTCOMES

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  • Created a VERTICAL SLICE using UNITY and INK by INKLE.

  • Implemented choices and respective consequences.

  • Implemented Dialogue boxes and interactions. 

  • Used INKLE to outline choices and dialogue system. 

  • Implemented a basic hiding/stealth system.

LEARNINGS

  • Experience with Unity and C# scripting. 

  • Implementation of Choice based narrative and writing multi-thread storylines.

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