SIDHVI'S LEVEL
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GAMEPLAY VIDEO
SYNOPSIS
TINGE is a single-player 2.5D platformer set in a realm unknown to humankind where there are only shapes.
Player takes the role of WHITE, an outcast shunned by his WHITE CLAN. While he roams around, he finds a literal realm shattering truth that the world is breaking up. The rest of game follows how WHITE navigates a new world while forging bonds with other inhabitants of the world such as RED.
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GAMEPLAY
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Control WHITE, and navigate through a breaking world.​
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Interact with world and solve puzzles to proceed further.
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Explore a randomly generated INVERSE world, and collect PEARLS OF LIFE to get back to the realm of living.
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SHIFT to other characters and work together to solve puzzles.


THEMES & INFLUENCES
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Main theme of this project is based on LONELINESS and BONDS.
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I tried to keep the game as simple as it gets taking inspirations from video games such as THOMAS WAS ALONE, LIMBO, INSIDE, etc.
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INVERSE world is inspired from limbos in general media and from one of my favourite video game, DEATH STRANDING.
ANALYSIS
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I tried waiting for few levels to introduce new game play elements such as INVERSE and SHIFTING rather than doing everything in a single long level to give players breathing room.
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At the start of the game, WHITE is a loner and does not open up with other characters. But, at the end, he evolves to be a better self and tries to help RED even if it's his life on the line.

OUTCOMES
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Created a PROOF OF CONCEPT with a fully functioning tutorial stages for a smooth on-boarding of the players.
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Implemented a smooth UI using Unity animation and collisions.
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Tested out how to implement a simple narrative using cut scenes and dialogue boxes.
